It's a dance of chaos and control, where every decision can reshape the world. From the frozen wastelands of HowlStrom, I've always felt an affinity towards the dynamic landscapes, and seeing it in a game resonated with my soul. The environment is not just a backdrop, but an integral part of your strategy, thanks to the game's revolutionary destructible terrain. The attention to detail in each model is exquisite, bringing the gritty reality of WWII right to the screen. Graphics-wise, the game is a work of art. It's about experiencing the true sacrifice, the visceral nature of warfare, and the drama unfolding in every corner of the battlefield. This isn't just about commanding units and gathering resources. In the vast landscape of real-time strategy games, Company of Heroes stands as a sentinel, a shining beacon that redefined the very essence of the genre. My gaming journey spans decades, and with my 36+ years of gaming, few titles have ever left such an indelible mark on my soul. The first time I set my icy paws on "Company of Heroes," I felt a shiver down my spine, not from the cold of my natural habitat in HowlStrom, but from the sheer intensity and depth of the game.
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For some reason I got the idea that the Shock Community Patch would include this mod, which I thought to mean it would also be updated along with the patch itself. I hoped it would get patched at some point and googled around a bit. I couldn't stand it, and uninstalled the whole game. And I've seen others complain of this as well, suggesting it was a normal bug for this mod. Enemies kept respawning anyway, and the experience was reduced to the stressful run-away-from-eternal horde-of-monsters I didn't want. Then at last I hit this level where the mod didn't work for some reason. I played for a while, got the exact kind of suspenseful experience I wanted, and really understood why people praise this game. Found Zygoptera Ultimate Spawn Mod and applied it.Īll was good. I can't abide that in my horror games, so I looked for a mod to fix it. So, a few years ago I really wanted to play this game but heard it had respawning. SAP shells for Italian Tech Tree cruisers: From Tier II upward, every ship has received modernization that allows them to fire SAP shells with their main battery guns. The changes heavily revolve around these ships receiving an additional Main Battery Reload Booster consumable. She’s also equipped with Sonar and Smoke Generator! You can find her in the Store starting January 16.įrench destroyer rework: As many as eight ships have been significantly revamped, including Le Fantasque and Kléber, with British Caprice and German ZF-6 receiving slight changes alongside them. With super-heavy AP shells, high speed, and excellent firing angles allowing you to rain steel and fire down upon your foes, this new American cruiser has a very neat combo of features. Specific details will be covered in an upcoming blog post before Season 4 starts on January 19.Īmerican Tier VII Premium cruiser Rochester and increased dispersion! Cruisers will define the outcome of Season 5, with their damage, main battery and consumable reload time, and some other stats all boosted! New, fun Brawls await! Season 4 is all about battleships-with increased damage. Value of the rewards with an Admiralty Backing: 20,968 doubloons 1x Admiralty Backing special weekly mission, rewarding Renown. Value of the rewards without an Admiralty Backing: 9,032 doubloonsĪdditional rewards you can get with the Admiralty Backing (2,500 doubloons): Rewards you can get without the Admiralty Backing: The price to unlock all the campaign's milestones is scaled down as well, totaling 12,250 doubloons. This is a short-fuse campaign, available only for 2 weeks, with a corresponding reduction in the number of milestones and total rewards. One important thing to notice: The very first milestone will reward you with 1,250 doubloons if you have an Admiralty Backing, essentially significantly reducing the cost of acquiring one. It's still the season of giving, in a way, so here's a code for some goodies- LBP9KWX7PY-which will bring you 1x Secret Santa '23 crate and 5x Holiday camos to extend the festive season a bit!
Creator Glen Schofield wanted to make the most frightening horror game he could imagine, drawing inspiration from the video game Resident Evil 4 and films including Event Horizon and Solaris. Gameplay has Isaac exploring different areas through its narrative, solving environmental puzzles and finding ammunition and equipment to survive.ĭead Space was pitched in early 2006, with an early prototype running on Xbox. Set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artifact called the Marker, the player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis. It was released for PlayStation 3, Xbox 360, and Microsoft Windows as the debut entry in the Dead Space series. We could also blame EA for their tight deadlines.Dead Space is a 2008 survival horror game developed by EA Redwood Shores and published by Electronic Arts. Just in case anybody is going to say that. This is certainly not a "bug" or a "glitch". So it seems they put NO EFFORT WHATSOEVER into creating/testing this gamemode. If ANYBODY from the developer team would have played one(or just the first 4 chapters) playthrough of this gamemode, they would have noticed. This makes it also impossible to 100% this gamemode. As you can't play coop, it is impossible to get those. But what is still in there are those collectibles from the coop missions which are not blueprints or weapon parts(artifacts,text logs, circuits.). Things such as weapon parts or blueprints can't be obtained in this gamemode and as a result are not in the "progress & unlocks" of each chapter. After that I was looking for another challange, the so called "classic" gamemode, in which you can not play Coop and you can only craft "classic" weapons from the previous games. Here is the story: I played the normal campaign and 100%ed it. In my not so fancy vault with 100 dwellers, everyone on the top floors is carrying rifles or better (so minimum 5 damage per hit on most of the second floor and third floor, min 6 damage on the topmost floor). No one dies when this vault is attacked, but they whine about the damage they took. In that vault, everyone on the top floors is carrying weapons that do 10+ damage per hit, and the deathclaws still get past vault entrance, top floor room (with 6 dwellers), and one or both of the second floor rooms before dying. In my fancy vault with 150+ dwellers and Mr Handys, the deathclaws will be killed on the second or third level down. You can try sending the defensive guys a few rooms ahead of the deathclaws to wait for them, but equipping the the dwellers assigned to the room with guns is faster and should have better results. The deathclaws move from room to room fairly quickly, so manually sending a dweller with the best guns to chase them down is difficult. Your goal is to have each room wear the deathclaws down as they go deeper into the vault. Posting guards in the vault entrance is also helpful. You can minimize the damage that the deathclaws cause by arming all of the dwellers in the topmost levels with the best weapons and outfits you have. I haven't done testing to determine if there is a lower percentage chance for lunchbox dwellers, but I have triggered a deathclaw attack when I brought Bittercup into the vault. Dwellers from lunchboxes don't bring deathclaw attacks when they join the waiting line, but they can still trigger an attack when they enter the vault. In case you thought lunchboxes would be your savior: sorry. Obviously this is not really feasible as it prevents you from adding fresh blood to your vault and from getting the weapons you need to defend it. You can stop them from coming by not clicking on the radio room (so no one gets added to the line outside the vault) and by never letting dwellers in or out of the vault (so the door never opens). How can I stop all these deathclaws from eating my dwellers, while still attracting new ones? You can't stop them They don't seem to attack randomly while nothing else is going on. I've noticed that deathclaws tend to attack right after a new dweller joins the waiting line outside my vault OR right after I let someone into the vault from the waiting line. With the original cable that came with it, it does NOT give this problem and it works directly on the motherboard, but the cable, because it is VERY fragile due to the poor quality of manufacture, has bad contact (or broken, giving bad contact) in specific points of the cable and with that it is very bad to play where the image is lost or becomes full of drizzle (white dots) when moving the head. The manufacturer of the parallel cable sent me an Orico 3-port USB 3.1 HUB with an external source and the cable works temporarily, that is, when you are playing it suddenly hangs, the images are like an old TV and exit the game and when not the Oculus app asks to pair the safety zone sensors and with that you see the external images of poor quality as it always was and I believe that for this reason the RIFT S was NEVER used for AUGMENTED REALITY as it has two front cameras for such but of poor quality and the VR freezes and stops being recognized by the USB port. The parallel I bought on Aliexpress and it did NOT work the seller claimed that it would have to be used in a USB 3.1 port and the original is a USB 3.0 port but my motherboard is an MSI MPG X570 Gaming Plus that the ports are 3.1 and it did NOT work, then they they told me to test with a USB 3.1 HUB and I bought a 7-port TP-LINK and external source and it didn’t work, then I bought a 16-port ORICO and it didn’t work either. I was forced in mid-2021 to buy a parallel cable since the original was NOT for sale on the Oculus website, Amazon… When you find it is a used cable that may have the same problems or even worse due to the poor quality of manufacture. I have an Oculus Rift CV1 VR and I bought a RIFT S that was launched in 2019 and already in 2021 there were NO more accessories or spare parts like control, cable… You talk about games and I’m disgusted with the current Oculus company facebook Meta. 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